![]() ![]() Re-enabled quickload/save menus įrame count added to CPU/SA1 traces įixed cycle timing issue introduced by debugger in previous release Removed "enable" checkbox from breakpoints, now enabled by R/W/X setting ![]() I'm not sure if that last one is really workable but the first part is EXTREMELY important as it makes debugging certain things impossible.Ĭode Select Expand Replaced original memory editor with a new, faster and better one Īdded hotkeys for breaking and stepping in the debugger (F5 through F8) Īdded new "Sound Viewer" window to tools menu There's also a really awkward bit of forcing bank switching repeatedly instead of just flipping them all on to display all data. It's something to do with the SA-1 chip that causes the problem with emulators. It's like they don't exist even when it's clearly right in your face. There's a certain chunk(s?) that are clearly read but you cannot log them, trace them or anything. Would it be possible to get this to work more appropriately with Super Mario RPG as well? I don't ever see 80C520 being executed, but I can put a breakpoint on a similar-looking section of code right before that and it breaks as expected when entering the farm: I've confirmed with Geiger's it does fire. ![]() The address show up as red in hex viewer. This address should fire when entering the farm during spring. Quote from: oziphantom on August 02, 2015, 04:15:45 AM ![]()
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